Starting with Pogo

TANGO class creation

Pogo will start as follow.

image0

Then, create a new class using File/New menu and add your:
  • Properties
  • Commands
  • Attributes
  • Pipes
  • States

When your class is defined, you can generate code:

image1

Select what you want to generate:

  • .xmi file is the project itself, it will be loaded when you re-open your project with Pogo.
  • Linux Makefile or CMakeList.txt
  • VC12 project (Windows project)
  • pom.xml (if Java and maven path structure found)
  • html documentation : html pages based on information entered during class model creation.

You are now able to compile the generated code and if the server is defined in database (using Jive) you are also able to run it.

Using templates

If you define an evironment variable TEMPLATES_PATH to a directory containing xmi files,

you will be able to use these xmi files as templates.

e.g.: export TEMPLATES_PATH=$TANGO_HOME/templates/pogo image2