.. Definitions .. ------------ .. _Jive: ../jive/index.html .. |image0| image:: img/Pogo-first.png :scale: 75 % .. |image1| image:: img/Pogo-generate.png .. |image2| image:: img/Use-templates.png :scale: 85 % Starting with Pogo =================== TANGO class creation ---------------------- Pogo will start as follow. |image0| Then, create a new class using **File/New** menu and add your: * Properties * Commands * Attributes * Pipes * States When your class is defined, you can generate code: |image1| Select what you want to generate: - **.xmi** file is the project itself, it will be loaded when you re-open your project with Pogo. - Linux **Makefile** or **CMakeList.txt** - **VC12** project (Windows project) - **pom.xml** (if Java and maven path structure found) - **html documentation** : html pages based on information entered during class model creation. You are now able to compile the generated code and if the server is defined in database (using Jive_) you are also able to run it. Using templates ---------------- If you define an evironment variable **TEMPLATES_PATH** to a directory containing :file:`xmi` files, you will be able to use these :file:`xmi` files as templates. **e.g.: export TEMPLATES_PATH=$TANGO_HOME/templates/pogo** |image2|