Pogo-6 Compatibility ---------------------- This application is supposed to be able to re-load a class generated with a :program:`Pogo-6.x` application. If :program:`Pogo-6.x` can load it, :program:`Pogo` is also able to load it. :guilabel:`Open` the :file:`XXXX.h` file. **BUT:** It will try to insert your own code at right place. Of course all cases cannot be tested: - Something could be missing (test your server before other modication) - Sometimes it could fail and do not insert part of code. When it load an old project it will propose: |image0| The code insertion is available only for **C++**. If code insertion fails, or for **Python** and **Java**, generate class only and add your code by copy/paste action. For C++ +++++++ If insertion works and compilation fails, most of the time it is due to: - Declaration duplicated (one by generator, one by code insertion). - For writable attribute, in ``write_MyAttribute method``, the ``attr.get_write_value()`` method management has changed. It is now returned in a local variable. Your old global variable does not exist any more (it is not necessary to be global in 99% of cases). It now local and named ``w_val``. - Take care in ``dev_state()`` and ``dev_status()`` methods if you override the default. Of course a class generated by this :program:`Pogo` version is not able to be re-loaded by :program:`Pogo-6.x.x` application. .. |image0| image:: img/Pogo-generate-1.jpg